| One Han |
Riichi |
A Yaku when a player's hand is in tenpai, the player declares Riichi. (The player places a 1,000 point after calling out "Riichi". The hand cannot be changed after. When round win is made, the Ura Dora is revealed.) |
| Ippatsu |
When one player wins after one go-around (4 turns) after calling "Riichi", one Han is added. If another player calls a meld, the Ippatsu does not form. |
| Tsumo |
Player wins by Tsumo (self-drawn) when in closed hand. |
| Pinfu |
Wins by following option: the pair is not a dragon or wind tile / All Chows / Waiting for multiple winning tiles that are not a pair
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| Single Identical Sequences |
Wins with two identical Chows.
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| Two Han |
Double Riichi |
A Yaku when player calls "Riichi" on the first turn. |
| Seven Pairs |
Wins by seven Toitsu (2 of the same tiles, pair). (4 of the same tiles is not 2 Toitsu)
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Mixed Sequences One Han when open hand |
Wins by hand containing Chows in same numbers in each of the three suited tiles.
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Full Straight One Han when open hand |
Wins by hand containing Chows in one type of the suited tiles in 123, 456, 789. (However, it does not just form with tiles 1 - 9 in hand)
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Common Ends One Han when open hand |
Wins with pair and all melds made with 1 or 9 of suited tiles and honor tiles.
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| Three Han |
Double Identical Sequences |
Wins by hand with two Single Identical Sequences. (It becomes the same form as Seven Pairs, but does not stack)
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Half Flush Two Han when open hand |
Wins by hand with one type of suited tiles and any honor tiles.
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Perfect Ends Two Han when open hand |
Wins with pair and all melds made with including terminal tiles (only 1 and 9 suited tiles).
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| Mangan |
Blessing of Man |
Forms when player is not the dealer and before having a turn, but wins with a Ron with a tile discarded by other players. Does not form if other player calls a meld. |
| Nagashi mangan |
Forms when end in a draw, player's discarded tiles are all 1 or 9 of suited tiles and honor tiles. Does not form if other player has called a meld with the player's discarded tiles. |
| 6 Han |
Full Flush Five Hand when open hand |
Wins by hand with only one type of suited tiles.
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| Yakuman |
Four Concealed Triplets |
Wins with four closed triplets or quarters. (A Pung made with Ron, or from another player's discarded tile is not considered as a closed triplet or quarter. Double Yakuman when a single-waiting tile for pair)
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| Thirteen Orphans |
Wins when holding every type of 1 and 9 of suited tiles and honor tiles in hand, and only one type of tile is a pair. (Double Yakuman when a thirteen-tile waiting)
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| Nine Gates |
Wins by adding any type of hanzi character tile when hand holds 1112345678999 hanzi character tiles. (Double Yakuman when a nine-tile waiting)
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| Blessing of Heaven |
Forms when the deader player wins with the first 14 tiles the player first receives. |
| Blessing of Earth |
Forms when player is not the dealer and wins with the first tile drawn. If other player calls a meld, it does not form. |
| Big Three Dragons |
Wins with melds including all three types of the dragon tiles.
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| Four Winds Hand |
Wins with four types of wind tiles. (If one is a pair, Little Four Winds. If all the wind tiles are a meld, Big Four Winds, which is a Double Yakuman)
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| All Honors |
Wins by hand only with honor tiles.
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| All Terminals |
Wins by hand only with terminal tiles (only 1 and 9 suited tiles).
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| All Green |
Wins by hand only with green tiles (2, 3, 4, 5, 6, 8 bamboo tiles & green dragon tiles).
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| Four Quads |
Wins when player calls four quads alone. |
| One Han |
Honor Tiles |
Wins by hand with Pung or Kong with one type of Honor tiles (dragon tiles, seat wind tiles, or round wind tiles). (If seat wind and round wind tiles match and are stacked, 2 Han).
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| All Simples |
Wins with only 2 ~ 8 suited tiles.
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| Last Tile Draw |
A Yaku when player wins by calling the last tile of the game with Tsumo (self-drawn). |
| Last Tile Claim |
A Yaku when player wins by calling the last discarded tile with Ron. |
| Dead Wall Draw |
A Yaku when player wins by a supplemental tile after calling Kong. |
| Robbing a Quad |
A Yaku when player wins by the tile another player declared Ka-Kong (A Kong by adding a self-drawn tile to an open meld). |
Mixed Sequences Full Straight Common Ends |
When in a closed hand, a 2 Han Yaku. |
| Two Han |
All Triplets |
Wins when all melds are made with Pung and Kong.
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| Three Concealed Triplets |
Wins by hand with at least three closed triplets or quarters (A Pung made with non-discard tiles). (A Pung made with Ron, or from another player's discarded tile is not considered a closed triplet or quarter)
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| Little Three Dragons |
Wins by hand with 1 pair and 2 melds of dragon tiles. (As it is stacked with Two Honor Tile Triplets, it is considered a 4 Han Yaku)
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| Common Terminals |
Wins by hand only with 1 or 9 of suited tiles and honor tiles. (As it is stacked with All Triplets, it is considered a 4 Han Yaku)
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| Mixed Triplets |
Wins by hand with Pung in same numbers in each of the three suited tiles.
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| Three Quads |
Wins when player calls Kong three times alone. |
Perfect Ends Half Flush |
When in a closed hand, a 3 Han Yaku. |